![]() The 'live' weather and 4K cloud textures (courtesy of payware 'mod' Real Environment Xtreme), together with a high fidelity landscape mesh (in this case FS Global) complete the optical illusion. (Granted, this is more a question of attendance than syllabus.) In principle it's the same as GEFS and Google Earth's own 'flight simulator' but having FSX as a vehicle sets it a world apart. Tileproxy is great in an 'I learned more from Civilization than I did from university' kind of way. Not pictured: the mesh issue that sits the runway on a plateau some 50ft high. What I love about it is this: Flying over the Mesa just out from Escalante airfield in Utah. What I like about it is that there's a certain stagecraft involved in using it, as I'll explain. Invented by Christian Buchner in 2007, Tileproxy streams satellite imagery into Flight Simulators X and 2009 and wraps it over whatever terrain mesh you have installed, creating a world that is literally photorealistic. Not in the case of Tileproxy, anyway, which is so special and problematic a thing that I just had to remind you it exists. You get used to this kind of logic when playing with Flight Simulator X mods, where the mods aren't quite mods and the playing isn't quite playing. I promised myself I wouldn't do how-to guides because there's seldom much to say, but this one doesn't count: I don't actually suggest you do this at all. ![]() Any sky in REX that has a single Blue to it as apposed to a blend looks more realistic and less washed out.This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills. I find with ENB, sky textures that have little to no blend work better as the dynamic range washes out the sky. If you use REX, I tweaked this ENB series using "tropical new" sky texture. These alone will give you lots to fiddle with. I sat in my car on a bright day and approximated the contrast difference facing the sun. Higher values = darker darks and lighter lights. Basically the level of contrast intensity. Bloomfadetime.(basically how fast in milliseconds the 'eye' would adjust from moving from dark to light)ĭarkening effect. ]bloom] Bloompower night, (I like bloom at night at airports.really brings your landing lights to life and all the lighting. High values looks like cheap porn from the 70's.but there is a sweetspot where it feels like light and space. Bloompower day (Produces the atmospheric haze around light objects. If you don't, just lower the value of Bloompower day or night.Īfter all is said and done, the main ones you want to play with in the ENB settings are: I personally like a bit of shmalzy bloom. Just save enb each time you make a change, then grab and change the fsx window in some way. By the way, if you open fsx in windowed mode and make your wordpad adjustments in another.all you have to do is change the size of the fsx window and it will reload the textures and graphics settings so you can see the changes you made without reloading fsx. Just open up fsx and look for the enbseries.ini Open it in word pad and play (if you can call it that). ![]() This setting is specific to a high end card. USE AT OWN RISK! From what I've read, you need a decent graphics card. Thanks for making the installer though! : It's been tweaked by the maker, but I find it to be quite conservative and not using the enb potential to the fullest Imho. I found this handy download that installs ENB into your fsx directly. I spent a few nights experimenting with and researching all the ENB series file settings and have got it to a point where it seems, at least to my eyes, to be very real, with a touch of atmospheric bloom, and working in all conditions (desert, night, day etc.). It took me hours to get it to this point so maybe for someone out there it will be a freebie. Well, this is nothing new, but figured I'd share my ENB series settings.
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